

Even without engaging, any unit equipped with her ring can use basic staves to help heal allies, which can turn any unit into a pocket healer or teleporter if you find yourself overwhelmed. Nearly all of her skills make magic attacks hit incredibly hard, even more so when paired with mystical units like Celine or Clanne, though most fliers and even Royal Knights can also benefit as long as their Magic stat is decent.īetween Resonance and Holy Stance requiring some health to be lost, it may be worth planning to inherit extra Health, or Healing Light to also heal the user when using staves.Īnother magic-oriented hero, Emblem Micaiah is very much a support-oriented Emblem compared to Celica’s explosive power. One of the few magically-oriented heroes, Emblem Celica is another shock trooper that can wreak havoc on units from practically anywhere on the map thanks to her Warp Ragnarok ability - just as long as you don’t leave her vulnerable to counter-attacks. Units paired with Sigurd often trade better accuracy and power for less avoidance, so you may want to invest in Defense stat boosts, or Arms Shield or Gentility to take less damage overall.

This will make any mounted unit like Alfred or Vander (as well as flying units) a master of hit and run combat, able to charge from great distance to slam into foes or clear an entire line with Sigurd’s Override move, and then dash back to safety. While any unit can make use of Sigurd’s whopping +5 movement and the ability to move after an action, cavalry units will gain an extra +2 movement on top of that - which is a huge factor in Sigurd’s Momentum skill, which adds damage for each space moved before attacking. Units with Emblem Marth equipped should probably invest in inheriting stat-boosting skills from other Emblems like +Strength, Vantage (to increase their ability to survive on their own healing), and Dual Assist for Backup types.Īs the only hero to appear on horseback, Emblem Sigurd is a natural fit for other riders, and makes a great shock trooper for being the first to crash into groups of enemies and clear a path for the rest of your team. Marth is a natural fit for the Divine Dragon Alear, due to their reliance on swords, but will also pair well with any fighter designated as a Backup unit type like Diamant, or even Covert units that will benefit from all the extra avoidance. Many of Marth’s skill focus on forging a path in combat with high avoidance and the ability to regen health, and their Lodestar Rush attack can wear down even the toughest foes (cutting through armored units with the Rapier). Royal Knight and Bow Knight are honourable mentions due to Convoy+Staff access and 3x Backup range with Longbow respectively.As the first Emblem Ring you gain, Emblem Marth is your most standard Emblem, providing a great offensive boost for any unit. This is especially true for fast Mage Knights or Wolf Knights that can double reliably and avoid being doubled since BS only blocks one attack.Īlear can actually be any Cavalry class for this to work, but Wolf Class is the best compromise for me. Bonded Shield alleviates that and turns them into enemy phase monsters. *Other units promoted/reclassed into Mage Knights, Wolf Knights, Paladins, Bow Knights, or Fogado dont tank well on enemy phase without a lot of resources.

Maybe not so unorthodox, but I love Cavalry (more specifically, Wolf Knight) Alear with Lucina.īonded Shield with Alear in the middle compliments their personal +3 damage to adjacent units, Dual Strike/Assist with Knives (not so much for the poison though it's handy, but for the guaranteed 2 range), 100% block on other Cavalry*, and Dual Support compliments how Alear can support the entire cast.
